Omar Rizwan omar@social.omar.website

Open on social.omar.website

"we are makers, not agents / we make them all"

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Patrick Dubroy @dubroy@hachyderm.io

Independent software engineer and researcher based in Munich, Germany. Co-creator and maintainer of Ohm (https://ohmjs.org).

Now:
• Hacking on probabilistic turtle graphics with @avi
• Writing a book about WebAssembly: @wasmgroundup / https://wasmgroundup.com

Ryan McCuaig @rgm@cosocial.ca

architect (AIBC/RAIC) working at the intersection of north-south streets with east-west avenues, software janitor, server farmer, runner, sprint kayaker, both more and/or less of a dickhead than last year depending on the context in which we're evaluating that

cwervo @cwervo@mastodon.social

folk.computer | cwervo.com

thekkid @thekkid@fosstodon.org

Software Engineer interested in the future of computing. PL/HCI

rhizomatic arcade @arcade@commune.anarchist.gay

gay gay computer gay
white enby AuHD cryptid :>
#nobot

i like anarchism! and cybernetics! and cybernetic anarchism!

wvs @wvs@mastodon.sdf.org

A free-range human on the tax farm “Earth”.

ok> #FORTH LOVE? IF HONK THEN

Sustainability, Pixels, Vipassanā, MCUs, FODMAPs,普通话.

Fedizen since 2001.
Remote Work since 2005.

Are lobsters mermaids to scorpions?

Antoine @yagaruma@mastodon.social

Des ordinateurs, des livres et du chocolat.

karlinfox @karlinfox@mastodon.cloud

A software person in West Michigan. Not here in professional capacity—I use social media for learning in groups.

I have a linkblog: https://agnosiology.tumblr.com

My avatar is a "photo" from when I was 9 taken with a DigitalEyes camera on an Apple IIGS. Header is pano of powerlines over a field.

mauforonda @mauforonda@mastodon.social

Data and digital bricolage.

dm_0ney @dm_0ney@types.pl

PhD candidate @UMichCSE • building https://tylr.fun https://hazel.org • thinking about parsing and structure editing

Justin Falcone 🆒 @modernserf@toot.cafe

danien @danien@mas.to

Exploring assistive learning, thinking, & creative tools and experiences with what I learned from making games. Formerly Black Isle & Pandemic Studios.